
Title: Hikaru no Go
Author: Yumi Hotta (story), Takeshi Obata (art)
Published: 1999
Genres: Comedy, Supernatural
Verdict: Middle school and up. Content is completely safe, but will probably be uninteresting to elementary students.
Summary
While exploring his grandfather’s shed, Hikaru stumbles across a Go board haunted by the spirit of Fujiwara-no-Sai, a Go player from the Heian era. Sai wishes to play Go again, having not been able to since the late Edo period, when his ghost appeared to Honinbo Shusaku, a top Go player of that period. Sai’s greatest desire is to attain the Kami no Itte (神の一手, “Divine Move”) – a perfect move. Because Hikaru is apparently the only person who can perceive him, Sai inhabits a part of Hikaru’s mind as a separate personality, coexisting, although not always comfortably, with the young boy.
From Wikipedia: https://en.wikipedia.org/wiki/Hikaru_no_Go
Content
Inappropriate Language: None present.
Violence and Gore: None present.
Sex and Nudity: None present.
Drugs and Alcohol: None present.